Design and Technology


Design Technology 

Intent 

  

The DT curriculum at The Galfrid School provides children with a relevant, coherent, progressive knowledge of the design process and an appreciation of the work of a range of craftspeople. It is organised to enable children to: 

  • Investigate , disassemble and  evaluate  

How have materials and components been used? How has the product been made? Why has it been made this way? What are the different parts of a product called and what does each do? How does the way a product works relate to its intended purpose?  

  • Conduct a focused practical task  

How can materials, structures and techniques be tested? How can materials and structures be     joined? Where might materials and structures fail?   

  • Design, make and evaluate  

How will ideas be explored, developed, communicated and modelled in a variety of ways? How will a product be made; what materials, equipment and processes will be used? What alternatives are there, if initial attempts fail? How well did the product work? What were the strengths and areas for development? How well did the final product relate to its intended purpose?  

Our curriculum is design to embed core disciplinary knowledge, support children to approach challenging, design questions and to practice skills.  

  • Marking out and cutting skills  

  • Fixing and joining skills  

  • Mechanical and control skills  

  • Finishing skills, including food hygiene  

  • Related language skills  

   

Implementation    

Design Technology at The Galfrid School, is taught, generally, in alternate half-terms and is cross curricular.  In EYFS, Art is taught through the EYFS framework through focused modelling and daily provision activities.    

As part of this planning process, teachers plan the following:    

▪ All lessons are planned around Rosenshine’s Principals of Instruction. We believe that this,  alongside the use of Kagan structures,  promotes cooperative learning as well as enquiry.     

▪ A cycle of lessons which carefully plans for progression and depth.    

▪ A plan that enables children’s sketches and drawings to show the build-up of knowledge and skills needed to create a purposeful product.    

▪ Opportunities for children to evaluate an aspect of their learning.    

▪ Trips and visiting experts who enhance the learning experience.      

▪ A means to display and celebrate the pupils’ design and technology work in their class. 

Impact 

Our Design and Technology Curriculum is high quality, well thought out and planned to demonstrate progression year on year, giving pupils the skills, knowledge and vocabulary that they need to move forward in their learning, alongside opportunities to apply their knowledge to different situations.  If children are keeping up with the curriculum, they are deemed to be making good or better progress. In addition, we measure the impact of our curriculum through the following methods:      

▪ Pupil discussions about their learning, which includes discussion of their thoughts, ideas, processing and evaluations of work; 

▪ A reflection on standards achieved against the planned outcomes;     

▪ The opportunity to share and discuss their new product with a different class.     

Our Design and Technology curriculum is also planned in a way which promotes the cultural capital of all our children. We enhance our curriculum especially for the most disadvantaged children by organising school trips, promoting careers with design and engineering, and focusing on how DT can be used in the wider world.